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mediamtx/internal/servers/hls/index.html

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HTML

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width">
<style>
html, body {
margin: 0;
padding: 0;
height: 100%;
overflow: hidden;
font-family: 'Arial', sans-serif;
}
#video {
width: 100%;
height: 100%;
background: rgb(30, 30, 30);
}
#message {
position: absolute;
left: 0;
top: 0;
width: 100%;
height: 100%;
display: flex;
align-items: center;
text-align: center;
justify-content: center;
font-size: 16px;
font-weight: bold;
color: white;
pointer-events: none;
padding: 20px;
box-sizing: border-box;
}
</style>
</head>
<body>
<video id="video"></video>
<div id="message"></div>
<script src="hls.min.js"></script>
<script>
const retryPause = 2000;
const video = document.getElementById('video');
const message = document.getElementById('message');
let defaultControls = false;
const setMessage = (str) => {
if (str !== '') {
video.controls = false;
} else {
video.controls = defaultControls;
}
message.innerText = str;
};
const loadStream = () => {
// always prefer hls.js over native HLS.
// this is because some Android versions support native HLS
// but don't support fMP4s.
if (Hls.isSupported()) {
const hls = new Hls({
maxLiveSyncPlaybackRate: 1.5,
});
hls.on(Hls.Events.ERROR, (evt, data) => {
if (data.fatal) {
hls.destroy();
if (data.details === 'manifestIncompatibleCodecsError') {
setMessage('stream makes use of codecs which are incompatible with this browser or operative system');
} else if (data.response && data.response.code === 404) {
setMessage('stream not found, retrying in some seconds');
} else {
setMessage(data.error + ', retrying in some seconds');
}
setTimeout(() => loadStream(video), retryPause);
}
});
hls.on(Hls.Events.MEDIA_ATTACHED, () => {
hls.loadSource('index.m3u8' + window.location.search);
});
hls.on(Hls.Events.MANIFEST_PARSED, () => {
setMessage('');
video.play();
});
hls.attachMedia(video);
} else if (video.canPlayType('application/vnd.apple.mpegurl')) {
// since it's not possible to detect timeout errors in iOS,
// wait for the playlist to be available before starting the stream
fetch('index.m3u8')
.then(() => {
video.src = 'index.m3u8';
video.play();
});
}
};
const parseBoolString = (str, defaultVal) => {
str = (str || '');
if (['1', 'yes', 'true'].includes(str.toLowerCase())) {
return true;
}
if (['0', 'no', 'false'].includes(str.toLowerCase())) {
return false;
}
return defaultVal;
};
const loadAttributesFromQuery = () => {
const params = new URLSearchParams(window.location.search);
video.controls = parseBoolString(params.get('controls'), true);
video.muted = parseBoolString(params.get('muted'), true);
video.autoplay = parseBoolString(params.get('autoplay'), true);
video.playsInline = parseBoolString(params.get('playsinline'), true);
defaultControls = video.controls;
};
const init = () => {
loadAttributesFromQuery();
loadStream();
};
window.addEventListener('DOMContentLoaded', init);
</script>
</body>
</html>