forked from External/mediamtx
141 lines
3 KiB
HTML
141 lines
3 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width">
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<style>
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html, body {
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margin: 0;
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padding: 0;
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height: 100%;
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overflow: hidden;
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font-family: 'Arial', sans-serif;
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}
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#video {
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width: 100%;
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height: 100%;
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background: rgb(30, 30, 30);
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}
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#message {
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position: absolute;
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left: 0;
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top: 0;
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width: 100%;
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height: 100%;
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display: flex;
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align-items: center;
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text-align: center;
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justify-content: center;
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font-size: 16px;
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font-weight: bold;
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color: white;
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pointer-events: none;
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padding: 20px;
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box-sizing: border-box;
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}
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</style>
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</head>
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<body>
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<video id="video"></video>
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<div id="message"></div>
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<script src="hls.min.js"></script>
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<script>
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const retryPause = 2000;
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const video = document.getElementById('video');
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const message = document.getElementById('message');
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let defaultControls = false;
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const setMessage = (str) => {
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if (str !== '') {
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video.controls = false;
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} else {
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video.controls = defaultControls;
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}
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message.innerText = str;
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};
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const loadStream = () => {
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// always prefer hls.js over native HLS.
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// this is because some Android versions support native HLS
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// but don't support fMP4s.
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if (Hls.isSupported()) {
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const hls = new Hls({
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maxLiveSyncPlaybackRate: 1.5,
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});
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hls.on(Hls.Events.ERROR, (evt, data) => {
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if (data.fatal) {
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hls.destroy();
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if (data.details === 'manifestIncompatibleCodecsError') {
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setMessage('stream makes use of codecs which are incompatible with this browser or operative system');
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} else if (data.response && data.response.code === 404) {
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setMessage('stream not found, retrying in some seconds');
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} else {
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setMessage(data.error + ', retrying in some seconds');
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}
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setTimeout(() => loadStream(video), retryPause);
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}
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});
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hls.on(Hls.Events.MEDIA_ATTACHED, () => {
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hls.loadSource('index.m3u8' + window.location.search);
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});
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hls.on(Hls.Events.MANIFEST_PARSED, () => {
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setMessage('');
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video.play();
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});
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hls.attachMedia(video);
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} else if (video.canPlayType('application/vnd.apple.mpegurl')) {
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// since it's not possible to detect timeout errors in iOS,
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// wait for the playlist to be available before starting the stream
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fetch('index.m3u8')
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.then(() => {
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video.src = 'index.m3u8';
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video.play();
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});
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}
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};
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const parseBoolString = (str, defaultVal) => {
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str = (str || '');
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if (['1', 'yes', 'true'].includes(str.toLowerCase())) {
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return true;
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}
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if (['0', 'no', 'false'].includes(str.toLowerCase())) {
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return false;
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}
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return defaultVal;
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};
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const loadAttributesFromQuery = () => {
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const params = new URLSearchParams(window.location.search);
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video.controls = parseBoolString(params.get('controls'), true);
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video.muted = parseBoolString(params.get('muted'), true);
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video.autoplay = parseBoolString(params.get('autoplay'), true);
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video.playsInline = parseBoolString(params.get('playsinline'), true);
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defaultControls = video.controls;
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};
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const init = () => {
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loadAttributesFromQuery();
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loadStream();
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};
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window.addEventListener('DOMContentLoaded', init);
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</script>
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</body>
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</html>
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