imagorvideoextended/ffmpeg/pointer/pointer.go
2022-09-08 20:44:10 +08:00

100 lines
1.8 KiB
Go

package pointer
// #include <stdlib.h>
import "C"
import (
"sync"
"unsafe"
)
const blockSize = 1024
var (
mutex sync.RWMutex
store = map[unsafe.Pointer]interface{}{}
free []unsafe.Pointer
blocks []unsafe.Pointer
)
func allocMem() {
mem := C.malloc(blockSize)
if mem == nil {
panic("can't allocate memory block for C pointers")
}
blocks = append(blocks, mem)
for i := 0; i < blockSize; i++ {
p := unsafe.Pointer(uintptr(mem) + uintptr(blockSize-1-i))
free = append(free, p)
}
}
func getPtr() unsafe.Pointer {
// Generate real fake C pointer.
// This pointer will not store any data, but will be used for indexing
// purposes. Since Go doesn't allow to cast dangling pointer to
// unsafe.Pointer, we do really allocate memory. Why we need indexing? Because
// Go doest allow C code to store pointers to Go data.
if len(free) == 0 {
allocMem()
}
n := len(free) - 1
p := free[n]
free = free[:n]
return p
}
// Save an object in the storage and return an index pointer to it.
func Save(v interface{}) unsafe.Pointer {
if v == nil {
return nil
}
mutex.Lock()
ptr := getPtr()
store[ptr] = v
mutex.Unlock()
return ptr
}
// Restore an object from the storage by its index pointer.
func Restore(ptr unsafe.Pointer) (v interface{}) {
if ptr == nil {
return nil
}
mutex.RLock()
v = store[ptr]
mutex.RUnlock()
return
}
// Unref removes an object from the storage and returns the index pointer to the
// pool for reuse.
func Unref(ptr unsafe.Pointer) {
if ptr == nil {
return
}
mutex.Lock()
if _, ok := store[ptr]; ok {
delete(store, ptr)
free = append(free, ptr)
}
mutex.Unlock()
}
// Clear storage and free all memory
func Clear() {
mutex.Lock()
for p := range store {
delete(store, p)
}
free = nil
for _, p := range blocks {
C.free(p)
}
blocks = nil
mutex.Unlock()
}