refactor(ffmpeg): refactor pointer and read stream
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fb93b23760
commit
69b69d342c
4 changed files with 11 additions and 281 deletions
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@ -3,19 +3,25 @@ package ffmpeg
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// #include "ffmpeg.h"
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import "C"
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import (
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"github.com/cshum/imagorvideo/ffmpeg/pointer"
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"github.com/cshum/imagor/vips/pointer"
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"io"
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"reflect"
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"unsafe"
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)
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//export goPacketRead
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func goPacketRead(opaque unsafe.Pointer, buf *C.uint8_t, bufSize C.int) C.int {
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func goPacketRead(opaque unsafe.Pointer, buffer *C.uint8_t, bufSize C.int) C.int {
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ctx, ok := pointer.Restore(opaque).(*AVContext)
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if !ok || ctx.reader == nil {
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return C.int(ErrUnknown)
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}
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p := (*[1 << 30]byte)(unsafe.Pointer(buf))[:bufSize:bufSize]
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n, err := ctx.reader.Read(p)
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sh := &reflect.SliceHeader{
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Data: uintptr(unsafe.Pointer(buffer)),
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Len: int(bufSize),
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Cap: int(bufSize),
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}
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buf := *(*[]byte)(unsafe.Pointer(sh))
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n, err := ctx.reader.Read(buf)
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if err == io.EOF {
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return C.int(ErrEOF)
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} else if err != nil {
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@ -7,7 +7,7 @@ package ffmpeg
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import "C"
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import (
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"context"
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"github.com/cshum/imagorvideo/ffmpeg/pointer"
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"github.com/cshum/imagor/vips/pointer"
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"io"
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"time"
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"unsafe"
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@ -1,100 +0,0 @@
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package pointer
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// #include <stdlib.h>
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import "C"
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import (
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"sync"
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"unsafe"
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)
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const blockSize = 1024
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var (
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mutex sync.RWMutex
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store = map[unsafe.Pointer]interface{}{}
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free []unsafe.Pointer
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blocks []unsafe.Pointer
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)
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func allocMem() {
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mem := C.malloc(blockSize)
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if mem == nil {
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panic("can't allocate memory block for C pointers")
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}
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blocks = append(blocks, mem)
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for i := 0; i < blockSize; i++ {
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p := unsafe.Pointer(uintptr(mem) + uintptr(blockSize-1-i))
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free = append(free, p)
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}
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}
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func getPtr() unsafe.Pointer {
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// Generate real fake C pointer.
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// This pointer will not store any data, but will be used for indexing
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// purposes. Since Go doesn't allow to cast dangling pointer to
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// unsafe.Pointer, we do really allocate memory. Why we need indexing? Because
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// Go doest allow C code to store pointers to Go data.
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if len(free) == 0 {
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allocMem()
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}
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n := len(free) - 1
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p := free[n]
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free = free[:n]
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return p
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}
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// Save an object in the storage and return an index pointer to it.
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func Save(v interface{}) unsafe.Pointer {
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if v == nil {
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return nil
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}
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mutex.Lock()
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ptr := getPtr()
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store[ptr] = v
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mutex.Unlock()
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return ptr
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}
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// Restore an object from the storage by its index pointer.
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func Restore(ptr unsafe.Pointer) (v interface{}) {
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if ptr == nil {
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return nil
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}
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mutex.RLock()
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v = store[ptr]
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mutex.RUnlock()
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return
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}
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// Unref removes an object from the storage and returns the index pointer to the
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// pool for reuse.
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func Unref(ptr unsafe.Pointer) {
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if ptr == nil {
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return
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}
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mutex.Lock()
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if _, ok := store[ptr]; ok {
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delete(store, ptr)
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free = append(free, ptr)
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}
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mutex.Unlock()
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}
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// Clear storage and free all memory
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func Clear() {
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mutex.Lock()
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for p := range store {
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delete(store, p)
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}
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free = nil
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for _, p := range blocks {
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C.free(p)
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}
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blocks = nil
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mutex.Unlock()
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}
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@ -1,176 +0,0 @@
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package pointer
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import (
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"sync"
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"testing"
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"unsafe"
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"github.com/stretchr/testify/assert"
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)
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func TestPointer(t *testing.T) {
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t.Cleanup(Clear)
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// assert := makeAssert(t)
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assert.Len(t, store, 0)
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assert.Len(t, free, 0)
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assert.Len(t, blocks, 0)
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mutex.Lock()
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assert.Equal(t, unsafe.Pointer(nil), Save(nil))
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assert.Nil(t, Restore(nil))
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Unref(nil)
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mutex.Unlock()
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i1 := Save("foo")
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i2 := Save("bar")
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i3 := Save("baz")
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assert.Len(t, store, 3)
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assert.Len(t, free, blockSize-3)
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assert.Len(t, blocks, 1)
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var x interface{}
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x = Restore(i1)
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assert.NotNil(t, x)
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if s, ok := x.(string); ok {
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assert.Equal(t, "foo", s)
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} else {
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t.Fail()
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}
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x = Restore(unsafe.Pointer(&x))
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assert.Nil(t, x)
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x = Restore(i3)
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assert.NotNil(t, x)
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if s, ok := x.(string); ok {
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assert.Equal(t, "baz", s)
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} else {
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t.Fail()
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}
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Unref(i3)
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x = Restore(i3)
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assert.Nil(t, x)
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Unref(i2)
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Unref(i1)
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assert.Len(t, store, 0)
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assert.Len(t, free, blockSize)
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assert.Len(t, blocks, 1)
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i3 = Save("baz")
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assert.Len(t, store, 1)
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assert.Len(t, free, blockSize-1)
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Clear()
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assert.Len(t, store, 0)
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assert.Len(t, free, 0)
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assert.Len(t, blocks, 0)
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}
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func TestPointerIndexing(t *testing.T) {
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t.Cleanup(Clear)
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assert.Len(t, store, 0)
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assert.Len(t, free, 0)
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assert.Len(t, blocks, 0)
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i1 := Save("foo")
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i2 := Save("bar")
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_ = Save("baz")
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_ = Save("wibble")
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_ = Save("wabble")
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assert.Len(t, store, 5)
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assert.Len(t, free, blockSize-5)
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// Check that when we remove the first items inserted into the map there are
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// no subsequent issues
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Unref(i1)
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Unref(i2)
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assert.Len(t, free, blockSize-3)
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_ = Save("flim")
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ilast := Save("flam")
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assert.Len(t, store, 5)
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assert.Len(t, free, blockSize-5)
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x := Restore(ilast)
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assert.NotNil(t, x)
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if s, ok := x.(string); ok {
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assert.Equal(t, "flam", s)
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}
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}
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func TestCallbacksData(t *testing.T) {
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t.Cleanup(Clear)
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assert.Len(t, store, 0)
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assert.Len(t, free, 0)
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assert.Len(t, blocks, 0)
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// insert a plain function
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i1 := Save(func(v int) int { return v + 1 })
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// insert a type "containing" a function, note that it doesn't
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// actually have a callable function. Users of the type must
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// check that themselves
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type flup struct {
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Stuff int
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Junk func(int, int) error
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}
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i2 := Save(flup{
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Stuff: 55,
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})
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// did we get a function back
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x1 := Restore(i1)
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if assert.NotNil(t, x1) {
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if f, ok := x1.(func(v int) int); ok {
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assert.Equal(t, 2, f(1))
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} else {
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t.Fatalf("conversion failed")
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}
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}
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// did we get our data structure back
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x2 := Restore(i2)
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if assert.NotNil(t, x2) {
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if d, ok := x2.(flup); ok {
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assert.Equal(t, 55, d.Stuff)
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assert.Nil(t, d.Junk)
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} else {
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t.Fatalf("conversion failed")
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}
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}
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}
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func BenchmarkPointer(t *testing.B) {
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t.Cleanup(Clear)
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assert.Len(t, store, 0)
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assert.Len(t, free, 0)
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assert.Len(t, blocks, 0)
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const workers = 1000
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var wg sync.WaitGroup
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f := func() {
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defer wg.Done()
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var x interface{}
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var i1, i2, i3 unsafe.Pointer
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for i := 0; i < t.N/workers; i++ {
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i1 = Save("foo")
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i2 = Save("bar")
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i3 = Save("baz")
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x = Restore(i1)
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assert.NotNil(t, x)
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if s, ok := x.(string); ok {
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assert.Equal(t, "foo", s)
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} else {
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t.Fail()
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}
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x = Restore(i3)
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assert.NotNil(t, x)
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if s, ok := x.(string); ok {
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assert.Equal(t, "baz", s)
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} else {
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t.Fail()
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}
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Unref(i3)
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Unref(i2)
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Unref(i1)
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}
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}
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for i := 0; i < workers; i++ {
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wg.Add(1)
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go f()
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}
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wg.Wait()
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assert.Len(t, store, 0)
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assert.Len(t, free, len(blocks)*blockSize)
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}
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