// Copyright (c) 2010 The Grumble Authors // The use of this source code is goverened by a BSD-style // license that can be found in the LICENSE-file. package main import ( "log" "crypto/tls" "os" "net" "bufio" "bytes" "encoding/binary" "container/list" "sync" "goprotobuf.googlecode.com/hg/proto" "mumbleproto" "cryptstate" ) // The default port a Murmur server listens on const DefaultPort = 64738 const UDPPacketSize = 1024 const CeltCompatBitstream = -2147483638 // Client connection states const ( StateClientConnected = iota StateServerSentVersion StateClientSentVersion StateClientAuthenticated StateClientDead ) // A Murmur server instance type Server struct { listener tls.Listener address string port int udpconn *net.UDPConn incoming chan *Message outgoing chan *Message udpsend chan *Message // Config-related MaxUsers int MaxBandwidth uint32 // Clients session uint32 clients map[uint32]*Client hmutex *sync.RWMutex hclients map[string][]*Client hpclients map[string]*Client // Codec information AlphaCodec int32 BetaCodec int32 PreferAlphaCodec bool root *Channel } // A Mumble channel type Channel struct { Id int Name string Description string Temporary bool Position int Channels *list.List } // Allocate a new Murmur instance func NewServer(addr string, port int) (s *Server, err os.Error) { s = new(Server) s.address = addr s.port = port s.clients = make(map[uint32]*Client) s.hmutex = new(sync.RWMutex) s.hclients = make(map[string][]*Client) s.hpclients = make(map[string]*Client) s.outgoing = make(chan *Message) s.incoming = make(chan *Message) s.udpsend = make(chan *Message) s.MaxBandwidth = 300000 s.MaxUsers = 10 s.root = &Channel{ Id: 0, Name: "Root", } go s.handler() go s.multiplexer() return } // Called by the server to initiate a new client connection. func (server *Server) NewClient(conn net.Conn) (err os.Error) { client := new(Client) addr := conn.RemoteAddr() if addr == nil { err = os.NewError("Unable to extract address for client.") return } client.tcpaddr = addr.(*net.TCPAddr) client.server = server client.conn = conn client.reader = bufio.NewReader(client.conn) client.writer = bufio.NewWriter(client.conn) client.state = StateClientConnected client.msgchan = make(chan *Message) client.udprecv = make(chan []byte) go client.receiver() go client.udpreceiver() go client.sender() return } // This is the synchronous handler goroutine. // Important control channel messages are routed through this Goroutine // to keep server state synchronized. func (server *Server) handler() { for { msg := <-server.incoming client := msg.client if client.state == StateClientAuthenticated { server.handleIncomingMessage(client, msg) } else if client.state == StateClientSentVersion { server.handleAuthenticate(client, msg) } } } // Handle a Authenticate protobuf message. func (server *Server) handleAuthenticate(client *Client, msg *Message) { // Is this message not an authenticate message? If not, discard it... if msg.kind != MessageAuthenticate { client.Panic("Unexpected message. Expected Authenticate.") return } auth := &mumbleproto.Authenticate{} err := proto.Unmarshal(msg.buf, auth) if err != nil { client.Panic("Unable to unmarshal Authenticate message.") return } // Did we get a username? if auth.Username == nil { client.Panic("No username in auth message...") return } client.Username = *auth.Username // Setup the cryptstate for the client. client.crypt, err = cryptstate.New() if err != nil { client.Panic(err.String()) return } err = client.crypt.GenerateKey() if err != nil { client.Panic(err.String()) return } // Send CryptState information to the client so it can establish an UDP connection, // if it wishes. err = client.sendProtoMessage(MessageCryptSetup, &mumbleproto.CryptSetup{ Key: client.crypt.RawKey[0:], ClientNonce: client.crypt.DecryptIV[0:], ServerNonce: client.crypt.EncryptIV[0:], }) if err != nil { client.Panic(err.String()) } client.codecs = auth.CeltVersions server.updateCodecVersions() client.sendChannelList() client.state = StateClientAuthenticated // Add the client to the connected list server.session += 1 client.Session = server.session server.clients[client.Session] = client // Add the client to the host slice for its host address. host := client.tcpaddr.IP.String() server.hmutex.Lock() server.hclients[host] = append(server.hclients[host], client) server.hmutex.Unlock() // Broadcast the the user entered a channel err = server.broadcastProtoMessage(MessageUserState, &mumbleproto.UserState{ Session: proto.Uint32(client.Session), Name: proto.String(client.Username), ChannelId: proto.Uint32(0), }) if err != nil { client.Panic(err.String()) } server.sendUserList(client) err = client.sendProtoMessage(MessageServerSync, &mumbleproto.ServerSync{ Session: proto.Uint32(client.Session), MaxBandwidth: proto.Uint32(server.MaxBandwidth), }) if err != nil { client.Panic(err.String()) return } err = client.sendProtoMessage(MessageServerConfig, &mumbleproto.ServerConfig{ AllowHtml: proto.Bool(true), MessageLength: proto.Uint32(1000), ImageMessageLength: proto.Uint32(1000), }) if err != nil { client.Panic(err.String()) return } client.state = StateClientAuthenticated } func (server *Server) updateCodecVersions() { codecusers := map[int32]int{} var winner int32 var count int for _, client := range server.clients { for i := 0; i < len(client.codecs); i++ { codecusers[client.codecs[i]] += 1 } } // result? for codec, users := range codecusers { if users > count { count = users winner = codec } } var current int32 if server.PreferAlphaCodec { current = server.AlphaCodec } else { current = server.BetaCodec } if winner == current { return } if winner == CeltCompatBitstream { server.PreferAlphaCodec = true } else { server.PreferAlphaCodec = !server.PreferAlphaCodec } if (server.PreferAlphaCodec) { server.AlphaCodec = winner } else { server.BetaCodec = winner } err := server.broadcastProtoMessage(MessageCodecVersion, &mumbleproto.CodecVersion{ Alpha: proto.Int32(server.AlphaCodec), Beta: proto.Int32(server.BetaCodec), PreferAlpha: proto.Bool(server.PreferAlphaCodec), }) if err != nil { log.Printf("Unable to broadcast.") return } log.Printf("CELT codec switch %v %v (PreferAlpha %v)", server.AlphaCodec, server.BetaCodec, server.PreferAlphaCodec) return } func (server *Server) sendUserList(client *Client) { for _, user := range server.clients { if user.state != StateClientAuthenticated { continue } err := client.sendProtoMessage(MessageUserState, &mumbleproto.UserState{ Session: proto.Uint32(user.Session), Name: proto.String(user.Username), ChannelId: proto.Uint32(0), }) log.Printf("Sent one user") if err != nil { log.Printf("unable to send!") continue } } } func (server *Server) broadcastProtoMessage(kind uint16, msg interface{}) (err os.Error) { for _, client := range server.clients { if client.state != StateClientAuthenticated { continue } err :=client.sendProtoMessage(kind, msg) if err != nil { return } } return } func (server *Server) handleIncomingMessage(client *Client, msg *Message) { log.Printf("Handle Incoming Message") switch msg.kind { case MessagePing: server.handlePingMessage(msg.client, msg) case MessageChannelRemove: server.handlePingMessage(msg.client, msg) case MessageChannelState: server.handleChannelStateMessage(msg.client, msg) case MessageUserState: server.handleUserStateMessage(msg.client, msg) case MessageUserRemove: server.handleUserRemoveMessage(msg.client, msg) case MessageBanList: server.handleBanListMessage(msg.client, msg) case MessageTextMessage: server.handleTextMessage(msg.client, msg) case MessageACL: server.handleAclMessage(msg.client, msg) case MessageQueryUsers: server.handleQueryUsers(msg.client, msg) case MessageCryptSetup: server.handleCryptSetup(msg.client, msg) case MessageContextActionAdd: log.Printf("MessageContextActionAdd from client") case MessageContextAction: log.Printf("MessageContextAction from client") case MessageUserList: log.Printf("MessageUserList from client") case MessageVoiceTarget: log.Printf("MessageVoiceTarget from client") case MessagePermissionQuery: log.Printf("MessagePermissionQuery from client") case MessageCodecVersion: log.Printf("MessageCodecVersion from client") case MessageUserStats: server.handleUserStatsMessage(msg.client, msg) case MessageRequestBlob: log.Printf("MessageRequestBlob from client") case MessageServerConfig: log.Printf("MessageServerConfig from client") } } func (server *Server) multiplexer() { for { _ = <-server.outgoing log.Printf("recvd message to multiplex") } } func (s *Server) SetupUDP() (err os.Error) { addr := &net.UDPAddr{ Port: s.port, } s.udpconn, err = net.ListenUDP("udp", addr) if err != nil { return } return } func (s *Server) SendUDP() { for { msg := <-s.udpsend if msg.client != nil { // These are to be crypted... crypted := make([]byte, len(msg.buf)+4) msg.client.crypt.Encrypt(msg.buf, crypted) //s.udpconn.WriteTo(crypted, msg.client.udpaddr) b := make([]byte, 1) s.udpconn.WriteTo(b, msg.client.udpaddr) } else if msg.address != nil { s.udpconn.WriteTo(msg.buf, msg.address) } else { // Skipping } } } // Listen for and handle UDP packets. func (server *Server) ListenUDP() { buf := make([]byte, UDPPacketSize) for { nread, remote, err := server.udpconn.ReadFrom(buf) if err != nil { // Not much to do here. This is bad, of course. Should we panic this server instance? continue } udpaddr, ok := remote.(*net.UDPAddr) if !ok { log.Printf("No UDPAddr in read packet. Disabling UDP. (Windows?)") return } // Length 12 is for ping datagrams from the ConnectDialog. if nread == 12 { readbuf := bytes.NewBuffer(buf) var ( tmp32 uint32 rand uint64 ) _ = binary.Read(readbuf, binary.BigEndian, &tmp32) _ = binary.Read(readbuf, binary.BigEndian, &rand) buffer := bytes.NewBuffer(make([]byte, 0, 24)) _ = binary.Write(buffer, binary.BigEndian, uint32((1<<16)|(2<<8)|2)) _ = binary.Write(buffer, binary.BigEndian, rand) _ = binary.Write(buffer, binary.BigEndian, uint32(len(server.clients))) _ = binary.Write(buffer, binary.BigEndian, uint32(server.MaxUsers)) _ = binary.Write(buffer, binary.BigEndian, uint32(server.MaxBandwidth)) server.udpsend <- &Message{ buf: buffer.Bytes(), address: udpaddr, } } else { var match *Client plain := make([]byte, nread-4) // Determine which client sent the the packet. First, we // check the map 'hpclients' in the server struct. It maps // a hort-post combination to a client. // // If we don't find any matches, we look in the 'hclients', // which maps a host address to a slice of clients. server.hmutex.RLock() defer server.hmutex.RUnlock() client, ok := server.hpclients[udpaddr.String()] if ok { err = client.crypt.Decrypt(buf[0:nread], plain[0:]) if err != nil { log.Panicf("Unable to decrypt incoming packet for client %v (host-port matched)", client) } match = client } else { host := udpaddr.IP.String() server.hmutex.RLock() hostclients := server.hclients[host] for _, client := range hostclients { err = client.crypt.Decrypt(buf[0:nread], plain[0:]) if err != nil { continue } else { match = client } } } // No client found. if match == nil { log.Printf("No match found for packet. Discarding...") continue } if match.udpaddr == nil { match.udpaddr = udpaddr } match.udp = true match.udprecv <- plain } } } // The accept loop of the server. func (s *Server) ListenAndMurmur() { // Setup our UDP listener and spawn our reader and writer goroutines s.SetupUDP() go s.ListenUDP() go s.SendUDP() // Create a new listening TLS socket. l := NewTLSListener(s.port) if l == nil { log.Printf("Unable to create TLS listener") return } log.Printf("Created new Murmur instance on port %v", s.port) // The main accept loop. Basically, we block // until we get a new client connection, and // when we do get a new connection, we spawn // a new Go-routine to handle the client. for { // New client connected conn, err := l.Accept() if err != nil { log.Printf("Unable to accept() new client.") } tls, ok := conn.(*tls.Conn) if !ok { log.Panic("Internal inconsistency error.") } // Force the TLS handshake to get going. We'd like // this to happen as soon as possible, so we can get // at client certificates sooner. tls.Handshake() // Create a new client connection from our *tls.Conn // which wraps net.TCPConn. err = s.NewClient(conn) if err != nil { log.Printf("Unable to start new client") } log.Printf("num clients = %v", len(s.clients)) } }