// Copyright (c) 2010 The Grumble Authors // The use of this source code is goverened by a BSD-style // license that can be found in the LICENSE-file. package main import ( "log" "mumbleproto" "goprotobuf.googlecode.com/hg/proto" "net" "cryptstate" ) // These are the different kinds of messages // that are defined for the Mumble protocol const ( MessageVersion = iota MessageUDPTunnel MessageAuthenticate MessagePing MessageReject MessageServerSync MessageChannelRemove MessageChannelState MessageUserRemove MessageUserState MessageBanList MessageTextMessage MessagePermissionDenied MessageACL MessageQueryUsers MessageCryptSetup MessageContextActionAdd MessageContextAction MessageUserList MessageVoiceTarget MessagePermissionQuery MessageCodecVersion MessageUserStats MessageRequestBlob MessageServerConfig ) const ( UDPMessageVoiceCELTAlpha = iota UDPMessagePing UDPMessageVoiceSpeex UDPMessageVoiceCELTBeta ) type Message struct { buf []byte // Kind denotes a message kind for TCP packets. This field // is ignored for UDP packets. kind uint16 // For UDP datagrams one of these fields have to be filled out. // If there is no connection established, address must be used. // If the datagram comes from an already-connected client, the // client field should point to that client. client *Client address net.Addr } type VoiceBroadcast struct { // The client who is performing the broadcast client *Client // The VoiceTarget identifier. target byte // The voice packet itself. buf []byte } func (server *Server) handleCryptSetup(client *Client, msg *Message) { cs := &mumbleproto.CryptSetup{} err := proto.Unmarshal(msg.buf, cs) if err != nil { client.Panic(err.String()) return } // No client nonce. This means the client // is requesting that we re-sync our nonces. if len(cs.ClientNonce) == 0 { log.Printf("Requested crypt-nonce resync") cs.ClientNonce = make([]byte, cryptstate.AESBlockSize) if copy(cs.ClientNonce, client.crypt.EncryptIV[0:]) != cryptstate.AESBlockSize { return } client.sendProtoMessage(MessageCryptSetup, cs) } else { log.Printf("Received client nonce") if len(cs.ClientNonce) != cryptstate.AESBlockSize { return } client.crypt.Resync += 1 if copy(client.crypt.DecryptIV[0:], cs.ClientNonce) != cryptstate.AESBlockSize { return } log.Printf("Crypt re-sync successful") } } func (server *Server) handlePingMessage(client *Client, msg *Message) { ping := &mumbleproto.Ping{} err := proto.Unmarshal(msg.buf, ping) if err != nil { client.Panic(err.String()) return } // Phony response for ping messages. We don't keep stats // for this yet. client.sendProtoMessage(MessagePing, &mumbleproto.Ping{ Timestamp: ping.Timestamp, Good: proto.Uint32(uint32(client.crypt.Good)), Late: proto.Uint32(uint32(client.crypt.Late)), Lost: proto.Uint32(uint32(client.crypt.Lost)), Resync: proto.Uint32(uint32(client.crypt.Resync)), }) } func (server *Server) handleChannelAddMessage(client *Client, msg *Message) { } func (server *Server) handleChannelRemoveMessage(client *Client, msg *Message) { } func (server *Server) handleChannelStateMessage(client *Client, msg *Message) { } // Handle a user remove packet. This can either be a client disconnecting, or a // user kicking or kick-banning another player. func (server *Server) handleUserRemoveMessage(client *Client, msg *Message) { userremove := &mumbleproto.UserRemove{} err := proto.Unmarshal(msg.buf, userremove) if err != nil { client.Panic(err.String()) } // Get the user to be removed. user, ok := server.clients[*userremove.Session] if !ok { client.Panic("Invalid session in UserRemove message") return } ban := false if userremove.Ban != nil { ban = *userremove.Ban } // Check user's permissions perm := Permission(KickPermission) if ban { perm = Permission(BanPermission) } if user.UserId == 0 || !server.HasPermission(client, server.root, perm) { client.sendPermissionDenied(client, server.root, perm) return } if ban { log.Printf("handleUserRemove: Banning is not yet implemented.") } userremove.Actor = proto.Uint32(uint32(client.Session)) if err = server.broadcastProtoMessage(MessageUserRemove, userremove); err != nil { log.Panic("Unable to broadcast UserRemove message") return } user.ForceDisconnect() } func (server *Server) handleUserStateMessage(client *Client, msg *Message) { log.Printf("UserState!") userstate := &mumbleproto.UserState{} err := proto.Unmarshal(msg.buf, userstate) if err != nil { client.Panic(err.String()) } actor, ok := server.clients[client.Session] if !ok { log.Printf("handleUserState: !") return } user := actor if userstate.Session != nil { user, ok = server.clients[*userstate.Session] if !ok { log.Printf("Invalid session in UserState message") return } } log.Printf("actor = %v", actor) log.Printf("user = %v", user) userstate.Session = proto.Uint32(user.Session) userstate.Actor = proto.Uint32(actor.Session) // Has a channel ID if userstate.ChannelId != nil { // Destination channel dstChan, ok := server.channels[int(*userstate.ChannelId)] if !ok { return } // If the user and the actor aren't the same, check whether the actor has the 'move' permission // on the user's channel to move. if actor != user && !server.HasPermission(actor, user.Channel, MovePermission) { client.sendPermissionDenied(actor, user.Channel, MovePermission) return } // Check whether the actor has 'move' permissions on dstChan. Check whether user has 'enter' // permissions on dstChan. if !server.HasPermission(actor, dstChan, MovePermission) && !server.HasPermission(user, dstChan, EnterPermission) { client.sendPermissionDenied(user, dstChan, EnterPermission) return } // Check whether the channel is full. // fixme(mkrautz): See above. } if userstate.Mute != nil || userstate.Deaf != nil || userstate.Suppress != nil || userstate.PrioritySpeaker != nil { // Disallow for SuperUser if user.UserId == 0 { client.sendPermissionDeniedType("SuperUser") return } // Check whether the actor has 'mutedeafen' permission on user's channel. if !server.HasPermission(actor, user.Channel, MuteDeafenPermission) { client.sendPermissionDenied(actor, user.Channel, MuteDeafenPermission) return } // Check if this was a suppress operation. Only the server can suppress users. if userstate.Suppress != nil { client.sendPermissionDenied(actor, user.Channel, MuteDeafenPermission) return } } // Comment set/clear if userstate.Comment != nil { comment := *userstate.Comment // Clearing another user's comment. if user != actor { // Check if actor has 'move' permissions on the root channel. It is needed // to clear another user's comment. if !server.HasPermission(actor, server.root, MovePermission) { client.sendPermissionDenied(actor, server.root, MovePermission) return } // Only allow empty text. if len(comment) > 0 { return } } // Check if the text is allowed. // Only set the comment if it is different from the current // user comment. } // Texture change if userstate.Texture != nil { // Check the length of the texture } // Registration if userstate.UserId != nil { // If user == actor, check for 'selfregister' permission on root channel. // If user != actor, check for 'register' permission on root channel. permCheck := Permission(NonePermission) uid := *userstate.UserId if user == actor { permCheck = SelfRegisterPermission } else { permCheck = RegisterPermission } if uid >= 0 || !server.HasPermission(actor, server.root, SelfRegisterPermission) { client.sendPermissionDenied(actor, server.root, permCheck) return } // If user's hash is empty, deny... // fixme(mkrautz) } // Prevent self-targetting state changes to be applied to other users // That is, if actor != user, then: // Discard message if it has any of the following things set: // - SelfDeaf // - SelfMute // - Texture // - PluginContext // - PluginIdentity // - Recording if actor != user && (userstate.SelfDeaf != nil || userstate.SelfMute != nil || userstate.Texture != nil || userstate.PluginContext != nil || userstate.PluginIdentity != nil || userstate.Recording != nil) { client.Panic("Invalid UserState") return } log.Printf("handleUserState: In the out-figuring state") broadcast := false if userstate.Texture != nil { broadcast = true } if userstate.SelfDeaf != nil { user.SelfDeaf = *userstate.SelfDeaf if user.SelfDeaf { userstate.SelfDeaf = proto.Bool(true) user.SelfMute = true } broadcast = true } if userstate.SelfMute != nil { user.SelfMute = *userstate.SelfMute if !user.SelfMute { userstate.SelfDeaf = proto.Bool(false) user.SelfDeaf = false } } if userstate.PluginContext != nil { user.PluginContext = userstate.PluginContext } if userstate.PluginIdentity != nil { user.PluginIdentity = *userstate.PluginIdentity } if userstate.Comment != nil { log.Printf("handleUserState: Comment unhandled") broadcast = true } if userstate.Mute != nil || userstate.Deaf != nil || userstate.Suppress != nil || userstate.PrioritySpeaker != nil { if userstate.Deaf != nil { user.Deaf = *userstate.Deaf if user.Deaf { userstate.Mute = proto.Bool(true) } } if userstate.Mute != nil { user.Mute = *userstate.Mute if !user.Mute { userstate.Deaf = proto.Bool(false) user.Deaf = false } } if userstate.Suppress != nil { user.Suppress = *userstate.Suppress } if userstate.PrioritySpeaker != nil { user.PrioritySpeaker = *userstate.PrioritySpeaker } broadcast = true } if userstate.Recording != nil && *userstate.Recording != user.Recording { user.Recording = *userstate.Recording // fixme(mkrautz): Notify older clients of recording state change. broadcast = true } if userstate.UserId != nil { log.Printf("handleUserState: SelfRegister unhandled") userstate.UserId = nil broadcast = true } if userstate.ChannelId != nil { channel, ok := server.channels[int(*userstate.ChannelId)] if ok { server.userEnterChannel(user, channel, userstate) broadcast = true } } log.Printf("broadcast = %v", broadcast) if broadcast { log.Printf("sending broadcast!") err := server.broadcastProtoMessage(MessageUserState, userstate) if err != nil { log.Printf("handleUserState: failed to broadcast userstate") log.Panic("Unable to broadcast UserState") } } } func (server *Server) handleBanListMessage(client *Client, msg *Message) { } // Broadcast text messages func (server *Server) handleTextMessage(client *Client, msg *Message) { txtmsg := &mumbleproto.TextMessage{} err := proto.Unmarshal(msg.buf, txtmsg) if err != nil { client.Panic(err.String()) return } // fixme(mkrautz): Check text message length. // fixme(mkrautz): Sanitize text as well. users := make(map[uint32]*Client) // Tree for _, chanid := range txtmsg.TreeId { if channel, ok := server.channels[int(chanid)]; ok { if !server.HasPermission(client, channel, TextMessagePermission) { client.sendPermissionDenied(client, channel, TextMessagePermission) } for _, user := range channel.clients { users[user.Session] = user } } } // Direct-to-channel for _, chanid := range txtmsg.ChannelId { if channel, ok := server.channels[int(chanid)]; ok { if !server.HasPermission(client, channel, TextMessagePermission) { client.sendPermissionDenied(client, channel, TextMessagePermission) return } for _, user := range channel.clients { users[user.Session] = user } } } // Direct-to-users for _, session := range txtmsg.Session { if user, ok := server.clients[session]; ok { if !server.HasPermission(client, user.Channel, TextMessagePermission) { client.sendPermissionDenied(client, user.Channel, TextMessagePermission) return } users[session] = user } } // Remove ourselves users[client.Session] = nil, false for _, user := range users { user.sendProtoMessage(MessageTextMessage, &mumbleproto.TextMessage{ Actor: proto.Uint32(client.Session), Message: txtmsg.Message, }) } } // ACL set/query func (server *Server) handleAclMessage(client *Client, msg *Message) { acl := &mumbleproto.ACL{} err := proto.Unmarshal(msg.buf, acl) if err != nil { client.Panic(err.String()) } // Look up the channel this ACL message operates on. channel, ok := server.channels[int(*acl.ChannelId)] if !ok { return } // Does the user have permission to update or look at ACLs? if !server.HasPermission(client, channel, WritePermission) && !(channel.parent != nil && server.HasPermission(client, channel.parent, WritePermission)) { client.sendPermissionDenied(client, channel, WritePermission) return } reply := &mumbleproto.ACL{} reply.ChannelId = proto.Uint32(uint32(channel.Id)) channels := []*Channel{} users := map[int]bool{} // Query the current ACL state for the channel if acl.Query != nil && *acl.Query != false { reply.InheritAcls = proto.Bool(channel.InheritACL) // Walk the channel tree to get all relevant channels. // (Stop if we reach a channel that doesn't have the InheritACL flag set) iter := channel for iter != nil { channels = append([]*Channel{iter}, channels...) if iter == channel || iter.InheritACL { iter = iter.parent } else { iter = nil } } // Construct the protobuf ChanACL objects corresponding to the ACLs defined // in our channel list. reply.Acls = []*mumbleproto.ACL_ChanACL{} for _, iter := range channels { for _, chanacl := range iter.ACL { if iter == channel || chanacl.ApplySubs { mpacl := &mumbleproto.ACL_ChanACL{} mpacl.Inherited = proto.Bool(iter != channel) mpacl.ApplyHere = proto.Bool(chanacl.ApplyHere) mpacl.ApplySubs = proto.Bool(chanacl.ApplySubs) if chanacl.UserId >= 0 { mpacl.UserId = proto.Uint32(uint32(chanacl.UserId)) users[chanacl.UserId] = true } else { mpacl.Group = proto.String(chanacl.Group) } mpacl.Grant = proto.Uint32(uint32(chanacl.Allow)) mpacl.Deny = proto.Uint32(uint32(chanacl.Deny)) reply.Acls = append(reply.Acls, mpacl) } } } parent := channel.parent allnames := channel.GroupNames() // Construct the protobuf ChanGroups that we send back to the client. // Also constructs a usermap that is a set user ids from the channel's groups. reply.Groups = []*mumbleproto.ACL_ChanGroup{} for name, _ := range allnames { group := channel.Groups[name] pgroup, ok := parent.Groups[name] if !ok { pgroup = nil } mpgroup := &mumbleproto.ACL_ChanGroup{} mpgroup.Name = proto.String(name) mpgroup.Inherit = proto.Bool(true) if group != nil { mpgroup.Inherit = proto.Bool(group.Inherit) } mpgroup.Inheritable = proto.Bool(true) if group != nil { mpgroup.Inheritable = proto.Bool(group.Inheritable) } mpgroup.Inherited = proto.Bool(pgroup != nil && pgroup.Inheritable) // Add the set of user ids that this group affects to the user map. // This is used later on in this function to send the client a QueryUsers // message that maps user ids to usernames. if group != nil { toadd := map[int]bool{} for uid, _ := range group.Add { users[uid] = true toadd[uid] = true } for uid, _ := range group.Remove { users[uid] = true toadd[uid] = false, false } for uid, _ := range toadd { mpgroup.Add = append(mpgroup.Add, uint32(uid)) } } if pgroup != nil { for uid, _ := range pgroup.Members() { users[uid] = true mpgroup.InheritedMembers = append(mpgroup.InheritedMembers, uint32(uid)) } } reply.Groups = append(reply.Groups, mpgroup) } if err := client.sendProtoMessage(MessageACL, reply); err != nil { client.Panic(err.String()) } // Map the user ids in the user map to usernames of users. // fixme(mkrautz): This requires a persistent datastore, because it retrieves registered users. queryusers := &mumbleproto.QueryUsers{} for uid, _ := range users { queryusers.Ids = append(queryusers.Ids, uint32(uid)) queryusers.Names = append(queryusers.Names, "Unknown") } if len(queryusers.Ids) > 0 { client.sendProtoMessage(MessageQueryUsers, reply) } // Set new groups and ACLs } else { // Get old temporary members oldtmp := map[string]map[int]bool{} for name, grp := range channel.Groups { oldtmp[name] = grp.Temporary } // Clear current ACLs and groups channel.ACL = []*ChannelACL{} channel.Groups = map[string]*Group{} // Add the received groups to the channel. channel.InheritACL = *acl.InheritAcls for _, pbgrp := range acl.Groups { changroup := NewGroup(channel, *pbgrp.Name) changroup.Inherit = *pbgrp.Inherit changroup.Inheritable = *pbgrp.Inheritable for _, uid := range pbgrp.Add { changroup.Add[int(uid)] = true } for _, uid := range pbgrp.Remove { changroup.Remove[int(uid)] = true } if temp, ok := oldtmp[*pbgrp.Name]; ok { changroup.Temporary = temp } channel.Groups[changroup.Name] = changroup } // Add the received ACLs to the channel. for _, pbacl := range acl.Acls { chanacl := NewChannelACL(channel) chanacl.ApplyHere = *pbacl.ApplyHere chanacl.ApplySubs = *pbacl.ApplySubs if pbacl.UserId != nil { chanacl.UserId = int(*pbacl.UserId) } else { chanacl.Group = *pbacl.Group } chanacl.Deny = Permission(*pbacl.Deny & AllPermissions) chanacl.Allow = Permission(*pbacl.Grant & AllPermissions) channel.ACL = append(channel.ACL, chanacl) } // Clear the server's ACL cache server.ClearACLCache() // Regular user? if (!server.HasPermission(client, channel, WritePermission) && client.UserId >= 0) || len(client.Hash) > 0 { chanacl := NewChannelACL(channel) chanacl.ApplyHere = true chanacl.ApplySubs = false if client.UserId >= 0 { chanacl.UserId = client.UserId } else { chanacl.Group = "$" + client.Hash } chanacl.UserId = client.UserId chanacl.Deny = Permission(NonePermission) chanacl.Allow = Permission(WritePermission | TraversePermission) channel.ACL = append(channel.ACL, chanacl) server.ClearACLCache() } // fixme(mkrautz): Sync channel to datastore } } // User query func (server *Server) handleQueryUsers(client *Client, msg *Message) { } // User stats message. Shown in the Mumble client when a // user right clicks a user and selects 'User Information'. func (server *Server) handleUserStatsMessage(client *Client, msg *Message) { stats := &mumbleproto.UserStats{} err := proto.Unmarshal(msg.buf, stats) if err != nil { client.Panic(err.String()) } log.Printf("UserStats") } // Permission query func (server *Server) handlePermissionQuery(client *Client, msg *Message) { query := &mumbleproto.PermissionQuery{} err := proto.Unmarshal(msg.buf, query) if err != nil { client.Panic(err.String()) } if query.ChannelId == nil { return } channel := server.channels[int(*query.ChannelId)] server.sendClientPermissions(client, channel) }