// Copyright (c) 2010-2012 The Grumble Authors // The use of this source code is goverened by a BSD-style // license that can be found in the LICENSE-file. package cryptstate import ( "crypto/rand" "errors" "io" "time" ) const decryptHistorySize = 0x100 type CryptoMode interface { NonceSize() int KeySize() int Overhead() int SetKey([]byte) Encrypt(dst []byte, src []byte, nonce []byte) Decrypt(dst []byte, src []byte, nonce []byte) bool } type CryptState struct { Key []byte EncryptIV []byte DecryptIV []byte LastGoodTime int64 Good uint32 Late uint32 Lost uint32 Resync uint32 RemoteGood uint32 RemoteLate uint32 RemoteLost uint32 RemoteResync uint32 decryptHistory [decryptHistorySize]byte mode CryptoMode } // SupportedModes returns the list of supported CryptoModes. func SupportedModes() []string { return []string{ "OCB2-AES128", "XSalsa20-Poly1305", } } // createMode creates the CryptoMode with the given mode name. func createMode(mode string) (CryptoMode, error) { switch mode { case "OCB2-AES128": return &ocb2Mode{}, nil case "XSalsa20-Poly1305": return &secretBoxMode{}, nil } return nil, errors.New("cryptstate: no such CryptoMode") } func (cs *CryptState) GenerateKey(mode string) error { cm, err := createMode(mode) if err != nil { return err } key := make([]byte, cm.KeySize()) _, err = io.ReadFull(rand.Reader, key) if err != nil { return err } cm.SetKey(key) cs.mode = cm cs.Key = key cs.EncryptIV = make([]byte, cm.NonceSize()) _, err = io.ReadFull(rand.Reader, cs.EncryptIV) if err != nil { return err } cs.DecryptIV = make([]byte, cm.NonceSize()) _, err = io.ReadFull(rand.Reader, cs.DecryptIV) if err != nil { return err } return nil } func (cs *CryptState) SetKey(mode string, key []byte, eiv []byte, div []byte) error { cm, err := createMode(mode) if err != nil { return err } cm.SetKey(key) cs.mode = cm cs.Key = key cs.EncryptIV = eiv cs.DecryptIV = div return nil } // Overhead returns the length, in bytes, that a ciphertext // is longer than a plaintext. func (cs *CryptState) Overhead() int { return 1 + cs.mode.Overhead() } func (cs *CryptState) Decrypt(dst, src []byte) error { if len(src) < cs.Overhead() { return errors.New("cryptstate: crypted length too short to decrypt") } plain_len := len(src) - cs.Overhead() if len(dst) < plain_len { return errors.New("cryptstate: not enough space in dst for plain text") } ivbyte := src[0] restore := false lost := 0 late := 0 saveiv := make([]byte, len(cs.DecryptIV)) copy(saveiv, cs.DecryptIV) if byte(cs.DecryptIV[0]+1) == ivbyte { // In order as expected if ivbyte > cs.DecryptIV[0] { cs.DecryptIV[0] = ivbyte } else if ivbyte < cs.DecryptIV[0] { cs.DecryptIV[0] = ivbyte for i := 1; i < len(cs.DecryptIV); i++ { cs.DecryptIV[i] += 1 if cs.DecryptIV[i] > 0 { break } } } else { return errors.New("cryptstate: invalid ivbyte") } } else { // Out of order or repeat var diff int diff = int(ivbyte - cs.DecryptIV[0]) if diff > 128 { diff = diff - 256 } else if diff < -128 { diff = diff + 256 } if ivbyte < cs.DecryptIV[0] && diff > -30 && diff < 0 { // Late packet, but no wraparound late = 1 lost = -1 cs.DecryptIV[0] = ivbyte restore = true } else if ivbyte > cs.DecryptIV[0] && diff > -30 && diff < 0 { // Last was 0x02, here comes 0xff from last round late = 1 lost = -1 cs.DecryptIV[0] = ivbyte for i := 1; i < len(cs.DecryptIV); i++ { cs.DecryptIV[i] -= 1 if cs.DecryptIV[i] > 0 { break } } restore = true } else if ivbyte > cs.DecryptIV[0] && diff > 0 { // Lost a few packets, but beyond that we're good. lost = int(ivbyte - cs.DecryptIV[0] - 1) cs.DecryptIV[0] = ivbyte } else if ivbyte < cs.DecryptIV[0] && diff > 0 { // Lost a few packets, and wrapped around lost = int(256 - int(cs.DecryptIV[0]) + int(ivbyte) - 1) cs.DecryptIV[0] = ivbyte for i := 1; i < len(cs.DecryptIV); i++ { cs.DecryptIV[i] += 1 if cs.DecryptIV[i] > 0 { break } } } else { return errors.New("cryptstate: no matching ivbyte") } if cs.decryptHistory[cs.DecryptIV[0]] == cs.DecryptIV[1] { cs.DecryptIV = saveiv } } ok := cs.mode.Decrypt(dst, src[1:], cs.DecryptIV) if !ok { cs.DecryptIV = saveiv return errors.New("cryptstate: tag mismatch") } cs.decryptHistory[cs.DecryptIV[0]] = cs.DecryptIV[1] if restore { cs.DecryptIV = saveiv } cs.Good += 1 if late > 0 { cs.Late += uint32(late) } else { cs.Late -= uint32(-late) } if lost > 0 { cs.Lost = uint32(lost) } else { cs.Lost = uint32(-lost) } cs.LastGoodTime = time.Now().Unix() return nil } func (cs *CryptState) Encrypt(dst, src []byte) { // First, increase our IV for i := range cs.EncryptIV { cs.EncryptIV[i] += 1 if cs.EncryptIV[i] > 0 { break } } dst[0] = cs.EncryptIV[0] cs.mode.Encrypt(dst[1:], src, cs.EncryptIV) }