forked from External/grumble
Async authentication. Improved disconnect handling.
This commit is contained in:
parent
be73cceb8b
commit
3014bf7e3d
2 changed files with 179 additions and 54 deletions
117
client.go
117
client.go
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@ -30,6 +30,7 @@ type Client struct {
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msgchan chan *Message
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udprecv chan []byte
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doneSending chan bool
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disconnected bool
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@ -46,6 +47,13 @@ type Client struct {
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// the user data store, so we have to keep track of it separately.
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superUser bool
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// The clientReady channel signals the client's reciever routine that
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// the client has been successfully authenticated and that it has been
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// sent the necessary information to be a participant on the server.
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// When this signal is received, the client has transitioned into the
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// 'ready' state.
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clientReady chan bool
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// Version
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Version uint32
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ClientName string
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@ -123,6 +131,23 @@ func (client *Client) disconnect(kicked bool) {
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if !client.disconnected {
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client.disconnected = true
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close(client.udprecv)
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// If the client paniced during authentication, before reaching
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// the ready state, the receiver goroutine will be waiting for
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// a signal telling it that the client is ready to receive 'real'
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// messages from the server.
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//
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// In case of a premature disconnect, close the channel so the
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// receiver routine can exit correctly.
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if client.state == StateClientSentVersion || client.state == StateClientAuthenticated {
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close(client.clientReady)
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}
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// Cleanly shut down the sender goroutine. This should be non-blocking
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// since we're writing to a bufio.Writer.
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// todo(mkrautz): Check whether that's the case? We do a flush, so maybe not.
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client.msgchan <- nil
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<-client.doneSending
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close(client.msgchan)
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client.conn.Close()
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@ -259,7 +284,8 @@ func (c *Client) sendPermissionDeniedFallback(kind string, version uint32, text
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// UDP receiver.
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func (client *Client) udpreceiver() {
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for buf := range client.udprecv {
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// Channel close.
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// Received a zero-valued buffer. This means that the udprecv
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// channel was closed, so exit cleanly.
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if len(buf) == 0 {
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return
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}
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@ -328,42 +354,60 @@ func (client *Client) sendUdp(msg *Message) {
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}
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}
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// Send a Message to the client. The Message in msg to the client's
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// buffered writer and flushes it when done.
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//
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// Sender Goroutine
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//
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func (client *Client) sender() {
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for msg := range client.msgchan {
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// Check for channel close.
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if len(msg.buf) == 0 {
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return
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}
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// First, we write out the message type as a big-endian uint16
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// This method should only be called from within the client's own
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// sender goroutine, since it serializes access to the underlying
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// buffered writer.
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func (client *Client) sendMessage(msg *Message) os.Error {
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// Write message kind
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err := binary.Write(client.writer, binary.BigEndian, msg.kind)
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if err != nil {
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client.Panic("Unable to write message type to client")
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return
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return err
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}
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// Then the length of the protobuf message
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// Message length
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err = binary.Write(client.writer, binary.BigEndian, uint32(len(msg.buf)))
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if err != nil {
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client.Panic("Unable to write message length to client")
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return
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return err
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}
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// At last, write the buffer itself
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// Message buffer itself
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_, err = client.writer.Write(msg.buf)
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if err != nil {
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client.Panic("Unable to write message content to client")
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return err
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}
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// Flush it, no need to keep it in the buffer for any longer.
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err = client.writer.Flush()
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if err != nil {
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return err
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}
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return nil
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}
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// Sender Goroutine. The sender goroutine will initiate shutdown
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// if it receives a nil Message.
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//
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// On shutdown, it will send a true boolean value on the client's
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// doneSending channel. This allows the client to send all the messages
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// that remain in it's buffer when the server has to force a disconnect.
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func (client *Client) sender() {
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defer func() {
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client.doneSending <- true
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}()
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for msg := range client.msgchan {
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if msg == nil {
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return
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}
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// Flush the write buffer
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err = client.writer.Flush()
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err := client.sendMessage(msg)
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if err != nil {
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client.Panic("Unable to flush client write buffer")
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// fixme(mkrautz): This is a deadlock waiting to happen.
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client.Panic("Unable to send message to client")
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return
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}
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}
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@ -372,8 +416,9 @@ func (client *Client) sender() {
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// Receiver Goroutine
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func (client *Client) receiver() {
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for {
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// The version handshake is done. Forward this message to the synchronous request handler.
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if client.state == StateClientAuthenticated || client.state == StateClientSentVersion {
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// The version handshake is done, the client has been authenticated and it has received
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// all necessary information regarding the server. Now we're ready to roll!
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if client.state == StateClientReady {
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// Try to read the next message in the pool
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msg, err := client.readProtoMessage()
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if err != nil {
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@ -395,6 +440,30 @@ func (client *Client) receiver() {
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}
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}
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// The client has responded to our version query. It will try to authenticate.
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if client.state == StateClientSentVersion {
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// Try to read the next message in the pool
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msg, err := client.readProtoMessage()
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if err != nil {
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client.Panic(err.String())
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return
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}
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client.clientReady = make(chan bool)
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go client.server.handleAuthenticate(client, msg)
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<-client.clientReady
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// It's possible that the client has disconnected in the meantime.
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// In that case, step out of the receiver, since there's nothing left
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// to receive.
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if client.disconnected {
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return
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}
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close(client.clientReady)
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client.clientReady = nil
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}
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// The client has just connected. Before it sends its authentication
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// information we must send it our version information so it knows
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// what version of the protocol it should speak.
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94
server.go
94
server.go
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@ -32,6 +32,7 @@ const (
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StateServerSentVersion
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StateClientSentVersion
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StateClientAuthenticated
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StateClientReady
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StateClientDead
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)
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@ -46,6 +47,10 @@ type Server struct {
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incoming chan *Message
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udpsend chan *Message
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voicebroadcast chan *VoiceBroadcast
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usercheck chan *userCheck
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// Signals to the server that a client has been successfully
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// authenticated.
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clientAuthenticated chan *Client
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// Config-related
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MaxUsers int
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@ -80,6 +85,12 @@ type Server struct {
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aclcache ACLCache
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}
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type userCheck struct {
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done chan bool
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UserId int
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Addr string
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}
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// Allocate a new Murmur instance
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func NewServer(id int64, addr string, port int) (s *Server, err os.Error) {
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s = new(Server)
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@ -99,6 +110,8 @@ func NewServer(id int64, addr string, port int) (s *Server, err os.Error) {
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s.incoming = make(chan *Message)
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s.udpsend = make(chan *Message)
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s.voicebroadcast = make(chan *VoiceBroadcast)
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s.usercheck = make(chan *userCheck)
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s.clientAuthenticated = make(chan *Client)
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s.MaxBandwidth = 300000
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s.MaxUsers = 10
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@ -169,6 +182,8 @@ func (server *Server) NewClient(conn net.Conn) (err os.Error) {
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go client.receiver()
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go client.udpreceiver()
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client.doneSending = make(chan bool)
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go client.sender()
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return
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@ -203,7 +218,7 @@ func (server *Server) RemoveClient(client *Client, kicked bool) {
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// If the user was not kicked, broadcast a UserRemove message.
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// If the user is disconnect via a kick, the UserRemove message has already been sent
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// at this point.
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if !kicked {
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if !kicked && client.state > StateClientAuthenticated {
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err := server.broadcastProtoMessage(MessageUserRemove, &mumbleproto.UserRemove{
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Session: proto.Uint32(client.Session),
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})
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@ -269,11 +284,7 @@ func (server *Server) handler() {
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// Control channel messages
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case msg := <-server.incoming:
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client := msg.client
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if client.state == StateClientAuthenticated {
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server.handleIncomingMessage(client, msg)
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} else if client.state == StateClientSentVersion {
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server.handleAuthenticate(client, msg)
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}
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// Voice broadcast
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case vb := <-server.voicebroadcast:
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log.Printf("VoiceBroadcast!")
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@ -288,11 +299,34 @@ func (server *Server) handler() {
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}
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}
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}
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// Finish client authentication. Send post-authentication
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// server info.
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case client := <-server.clientAuthenticated:
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server.finishAuthenticate(client)
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// User checking
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case checker := <-server.usercheck:
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found := false
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for _, client := range server.clients {
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if client.UserId() == checker.UserId {
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checker.Addr = client.tcpaddr.String()
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checker.done <- true
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found = true
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break
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}
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}
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if !found {
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checker.done <- false
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}
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}
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}
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}
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// Handle a Authenticate protobuf message.
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// Handle an Authenticate protobuf message. This is handled in a separate
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// goroutine to allow for remote authenticators that are slow to respond.
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//
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// Once a user has been authenticated, it will ping the server's handler
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// routine, which will call the finishAuthenticate method on Server which
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// will send the channel tree, user list, etc. to the client.
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func (server *Server) handleAuthenticate(client *Client, msg *Message) {
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// Is this message not an authenticate message? If not, discard it...
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if msg.kind != MessageAuthenticate {
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@ -309,7 +343,7 @@ func (server *Server) handleAuthenticate(client *Client, msg *Message) {
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// Did we get a username?
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if auth.Username == nil {
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client.Panic("No username in auth message...")
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client.RejectAuth("InvalidUsername", "Please specify a username to log in")
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return
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}
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@ -318,7 +352,7 @@ func (server *Server) handleAuthenticate(client *Client, msg *Message) {
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// Extract certhash
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tlsconn, ok := client.conn.(*tls.Conn)
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if !ok {
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client.Panic("Type assertion failed")
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client.Panic("Invalid connection")
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return
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}
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state := tlsconn.ConnectionState()
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@ -363,9 +397,22 @@ func (server *Server) handleAuthenticate(client *Client, msg *Message) {
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// Found a user for this guy
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if client.user != nil {
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// Ask the server whether someone's already connecting using that user.
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// This is a request to the Server's synchronous handler routine (the
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// only routine that is guaranteed correct access to the internal client
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// data).
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checker := &userCheck{make(chan bool), int(client.user.Id), ""}
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server.usercheck <- checker
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foundUser := <-checker.done
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if foundUser {
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// todo(mkrautz): Murmur allows reconnects from same IP. That's pretty useful.
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client.RejectAuth("UsernameInUse", "Someone else is already connected as this user")
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return
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} else {
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log.Printf("Client authenticated as %v", client.user.Name)
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}
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}
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}
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// Setup the cryptstate for the client.
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client.crypt, err = cryptstate.New()
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@ -390,20 +437,28 @@ func (server *Server) handleAuthenticate(client *Client, msg *Message) {
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client.Panic(err.String())
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}
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// Add the client to the connected list
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server.session += 1
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client.Session = server.session
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server.clients[client.Session] = client
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// Add codecs
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client.codecs = auth.CeltVersions
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if len(client.codecs) == 0 {
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log.Printf("Client %i connected without CELT codecs.", client.Session)
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}
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client.state = StateClientAuthenticated
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server.clientAuthenticated <- client
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}
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func (server *Server) finishAuthenticate(client *Client) {
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// Add the client to the connected list
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client.Session = server.session
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server.clients[client.Session] = client
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log.Printf("Assigned client session=%v", client.Session)
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server.session += 1
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// First, check whether we need to tell the other connected
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// clients to switch to a codec so the new guy can actually speak.
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server.updateCodecVersions()
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client.sendChannelList()
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client.state = StateClientAuthenticated
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// Add the client to the host slice for its host address.
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host := client.tcpaddr.IP.String()
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@ -441,12 +496,12 @@ func (server *Server) handleAuthenticate(client *Client, msg *Message) {
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perm.ClearCacheBit()
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sync.Permissions = proto.Uint64(uint64(perm))
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}
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if err = client.sendProtoMessage(MessageServerSync, sync); err != nil {
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if err := client.sendProtoMessage(MessageServerSync, sync); err != nil {
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client.Panic(err.String())
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return
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}
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err = client.sendProtoMessage(MessageServerConfig, &mumbleproto.ServerConfig{
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err := client.sendProtoMessage(MessageServerConfig, &mumbleproto.ServerConfig{
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AllowHtml: proto.Bool(true),
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MessageLength: proto.Uint32(1000),
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ImageMessageLength: proto.Uint32(1000),
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@ -456,7 +511,8 @@ func (server *Server) handleAuthenticate(client *Client, msg *Message) {
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return
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}
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client.state = StateClientAuthenticated
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client.state = StateClientReady
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client.clientReady <- true
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}
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func (server *Server) updateCodecVersions() {
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@ -519,7 +575,7 @@ func (server *Server) updateCodecVersions() {
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func (server *Server) sendUserList(client *Client) {
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for _, user := range server.clients {
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if user.state != StateClientAuthenticated {
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if user.state != StateClientReady {
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continue
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}
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if user == client {
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@ -568,7 +624,7 @@ func (server *Server) broadcastProtoMessageWithPredicate(kind uint16, msg interf
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if !clientcheck(client) {
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continue
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}
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if client.state != StateClientAuthenticated {
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if client.state < StateClientAuthenticated {
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continue
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}
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err := client.sendProtoMessage(kind, msg)
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