forked from External/ergo
bump buntdb to v1.2.3
Potentially fixes the database corruption seen on #1603
This commit is contained in:
parent
b022c34a23
commit
fd3cbab6ee
36 changed files with 912 additions and 324 deletions
1
vendor/github.com/tidwall/btree/.travis.yml
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1
vendor/github.com/tidwall/btree/.travis.yml
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@ -1 +0,0 @@
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language: go
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198
vendor/github.com/tidwall/btree/README.md
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198
vendor/github.com/tidwall/btree/README.md
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@ -1,5 +1,199 @@
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# B-tree for Go
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# btree
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[](https://godoc.org/github.com/tidwall/btree)
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An [efficient](#performance) [B-tree](https://en.wikipedia.org/wiki/B-tree) implementation in Go.
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## Features
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- `Copy()` method with copy-on-write support.
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- Fast bulk loading for pre-ordered data using the `Load()` method.
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- All operations are thread-safe.
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- Path hinting optimization for operations with nearby keys.
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## Installing
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To start using btree, install Go and run `go get`:
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```sh
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$ go get -u github.com/tidwall/btree
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```
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## Usage
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```go
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package main
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import (
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"fmt"
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"github.com/tidwall/btree"
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)
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type Item struct {
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Key, Val string
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}
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// byKeys is a comparison function that compares item keys and returns true
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// when a is less than b.
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func byKeys(a, b interface{}) bool {
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i1, i2 := a.(*Item), b.(*Item)
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return i1.Key < i2.Key
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}
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// byVals is a comparison function that compares item values and returns true
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// when a is less than b.
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func byVals(a, b interface{}) bool {
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i1, i2 := a.(*Item), b.(*Item)
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if i1.Val < i2.Val {
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return true
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}
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if i1.Val > i2.Val {
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return false
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}
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// Both vals are equal so we should fall though
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// and let the key comparison take over.
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return byKeys(a, b)
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}
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func main() {
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// Create a tree for keys and a tree for values.
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// The "keys" tree will be sorted on the Keys field.
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// The "values" tree will be sorted on the Values field.
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keys := btree.New(byKeys)
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vals := btree.New(byVals)
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// Create some items.
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users := []*Item{
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&Item{Key: "user:1", Val: "Jane"},
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&Item{Key: "user:2", Val: "Andy"},
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&Item{Key: "user:3", Val: "Steve"},
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&Item{Key: "user:4", Val: "Andrea"},
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&Item{Key: "user:5", Val: "Janet"},
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&Item{Key: "user:6", Val: "Andy"},
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}
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// Insert each user into both trees
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for _, user := range users {
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keys.Set(user)
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vals.Set(user)
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}
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// Iterate over each user in the key tree
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keys.Ascend(nil, func(item interface{}) bool {
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kvi := item.(*Item)
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fmt.Printf("%s %s\n", kvi.Key, kvi.Val)
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return true
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})
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fmt.Printf("\n")
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// Iterate over each user in the val tree
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vals.Ascend(nil, func(item interface{}) bool {
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kvi := item.(*Item)
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fmt.Printf("%s %s\n", kvi.Key, kvi.Val)
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return true
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})
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// Output:
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// user:1 Jane
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// user:2 Andy
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// user:3 Steve
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// user:4 Andrea
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// user:5 Janet
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// user:6 Andy
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//
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// user:4 Andrea
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// user:2 Andy
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// user:6 Andy
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// user:1 Jane
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// user:5 Janet
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// user:3 Steve
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}
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```
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## Operations
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### Basic
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```
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Len() # return the number of items in the btree
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Set(item) # insert or replace an existing item
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Get(item) # get an existing item
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Delete(item) # delete an item
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```
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### Iteration
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```
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Ascend(pivot, iter) # scan items in ascending order starting at pivot.
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Descend(pivot, iter) # scan items in descending order starting at pivot.
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```
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### Queues
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```
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Min() # return the first item in the btree
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Max() # return the last item in the btree
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PopMin() # remove and return the first item in the btree
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PopMax() # remove and return the last item in the btree
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```
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### Bulk loading
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```
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Load(item) # load presorted items into tree
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```
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### Path hints
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```
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SetHint(item, *hint) # insert or replace an existing item
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GetHint(item, *hint) # get an existing item
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DeleteHint(item, *hint) # delete an item
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```
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## Performance
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This implementation was designed with performance in mind.
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The following benchmarks were run on my 2019 Macbook Pro (2.4 GHz 8-Core Intel Core i9) using Go 1.15.3. The items are simple 8-byte ints.
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- `google`: The [google/btree](https://github.com/google/btree) package
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- `tidwall`: The [tidwall/btree](https://github.com/tidwall/btree) package
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- `go-arr`: Just a simple Go array
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```
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** sequential set **
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google: set-seq 1,000,000 ops in 160ms, 6,262,097/sec, 159 ns/op, 31.0 MB, 32 bytes/op
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tidwall: set-seq 1,000,000 ops in 142ms, 7,020,721/sec, 142 ns/op, 36.6 MB, 38 bytes/op
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tidwall: set-seq-hint 1,000,000 ops in 87ms, 11,503,315/sec, 86 ns/op, 36.6 MB, 38 bytes/op
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tidwall: load-seq 1,000,000 ops in 37ms, 27,177,242/sec, 36 ns/op, 36.6 MB, 38 bytes/op
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go-arr: append 1,000,000 ops in 49ms, 20,574,760/sec, 48 ns/op
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** random set **
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google: set-rand 1,000,000 ops in 606ms, 1,649,921/sec, 606 ns/op, 21.5 MB, 22 bytes/op
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tidwall: set-rand 1,000,000 ops in 543ms, 1,841,590/sec, 543 ns/op, 26.7 MB, 27 bytes/op
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tidwall: set-rand-hint 1,000,000 ops in 573ms, 1,745,624/sec, 572 ns/op, 26.4 MB, 27 bytes/op
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tidwall: set-again 1,000,000 ops in 452ms, 2,212,581/sec, 451 ns/op, 27.1 MB, 28 bytes/op
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tidwall: set-after-copy 1,000,000 ops in 472ms, 2,117,457/sec, 472 ns/op, 27.9 MB, 29 bytes/op
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tidwall: load-rand 1,000,000 ops in 551ms, 1,816,498/sec, 550 ns/op, 26.1 MB, 27 bytes/op
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** sequential get **
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google: get-seq 1,000,000 ops in 133ms, 7,497,604/sec, 133 ns/op
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tidwall: get-seq 1,000,000 ops in 110ms, 9,082,972/sec, 110 ns/op
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tidwall: get-seq-hint 1,000,000 ops in 55ms, 18,289,945/sec, 54 ns/op
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** random get **
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google: get-rand 1,000,000 ops in 149ms, 6,704,337/sec, 149 ns/op
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tidwall: get-rand 1,000,000 ops in 131ms, 7,616,296/sec, 131 ns/op
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tidwall: get-rand-hint 1,000,000 ops in 216ms, 4,632,532/sec, 215 ns/op
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```
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*You can find the benchmark utility at [tidwall/btree-benchmark](https://github.com/tidwall/btree-benchmark)*
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## Contact
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Josh Baker [@tidwall](http://twitter.com/tidwall)
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## License
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Source code is available under the MIT [License](/LICENSE).
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260
vendor/github.com/tidwall/btree/btree.go
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260
vendor/github.com/tidwall/btree/btree.go
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@ -4,35 +4,39 @@
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package btree
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import "sync"
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const maxItems = 255
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const minItems = maxItems * 40 / 100
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type cow struct {
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_ int // it cannot be an empty struct
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}
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type node struct {
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cow *cow
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leaf bool
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numItems int16
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items [maxItems]interface{}
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children *[maxItems + 1]*node
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}
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type justaLeaf struct {
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leaf bool
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numItems int16
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items [maxItems]interface{}
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}
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// BTree is an ordered set items
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type BTree struct {
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mu *sync.RWMutex
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cow *cow
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root *node
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length int
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less func(a, b interface{}) bool
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lnode *node
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}
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func newNode(leaf bool) *node {
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func (tr *BTree) newNode(leaf bool) *node {
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n := &node{leaf: leaf}
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if !leaf {
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n.children = new([maxItems + 1]*node)
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}
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n.cow = tr.cow
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return n
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}
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@ -48,6 +52,7 @@ func New(less func(a, b interface{}) bool) *BTree {
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panic("nil less")
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}
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tr := new(BTree)
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tr.mu = new(sync.RWMutex)
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tr.less = less
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return tr
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}
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@ -85,8 +90,7 @@ func (n *node) find(key interface{}, less func(a, b interface{}) bool,
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high = mid - 1
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}
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}
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if low > 0 && !less(n.items[low-1], key) &&
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!less(key, n.items[low-1]) {
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if low > 0 && !less(n.items[low-1], key) {
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index = low - 1
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found = true
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} else {
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@ -109,22 +113,29 @@ func (tr *BTree) SetHint(item interface{}, hint *PathHint) (prev interface{}) {
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if item == nil {
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panic("nil item")
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}
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tr.mu.Lock()
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prev = tr.setHint(item, hint)
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tr.mu.Unlock()
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return prev
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}
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func (tr *BTree) setHint(item interface{}, hint *PathHint) (prev interface{}) {
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if tr.root == nil {
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tr.root = newNode(true)
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tr.root = tr.newNode(true)
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tr.root.items[0] = item
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tr.root.numItems = 1
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tr.length = 1
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return
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}
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prev = tr.root.set(item, tr.less, hint, 0)
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prev = tr.nodeSet(&tr.root, item, tr.less, hint, 0)
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if prev != nil {
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return prev
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}
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tr.lnode = nil
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if tr.root.numItems == maxItems {
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n := tr.root
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right, median := n.split()
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tr.root = newNode(false)
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n := tr.cowLoad(&tr.root)
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right, median := tr.nodeSplit(n)
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tr.root = tr.newNode(false)
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tr.root.children[0] = n
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tr.root.items[0] = median
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tr.root.children[1] = right
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@ -139,8 +150,8 @@ func (tr *BTree) Set(item interface{}) (prev interface{}) {
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return tr.SetHint(item, nil)
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}
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func (n *node) split() (right *node, median interface{}) {
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right = newNode(n.leaf)
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func (tr *BTree) nodeSplit(n *node) (right *node, median interface{}) {
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right = tr.newNode(n.leaf)
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median = n.items[maxItems/2]
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copy(right.items[:maxItems/2], n.items[maxItems/2+1:])
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if !n.leaf {
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@ -159,9 +170,30 @@ func (n *node) split() (right *node, median interface{}) {
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return right, median
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}
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func (n *node) set(item interface{}, less func(a, b interface{}) bool,
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hint *PathHint, depth int,
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//go:noinline
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func (tr *BTree) copy(n *node) *node {
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n2 := *n
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n2.cow = tr.cow
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copy(n2.items[:], n.items[:])
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if n.children != nil {
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n2.children = new([maxItems + 1]*node)
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copy(n2.children[:], n.children[:])
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}
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return &n2
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}
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// cowLoad loaded the provide node and, if needed, performs a copy-on-write.
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func (tr *BTree) cowLoad(cn **node) *node {
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if (*cn).cow != tr.cow {
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*cn = tr.copy(*cn)
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}
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return *cn
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}
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func (tr *BTree) nodeSet(cn **node, item interface{},
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less func(a, b interface{}) bool, hint *PathHint, depth int,
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) (prev interface{}) {
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n := tr.cowLoad(cn)
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i, found := n.find(item, less, hint, depth)
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if found {
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prev = n.items[i]
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@ -174,12 +206,12 @@ func (n *node) set(item interface{}, less func(a, b interface{}) bool,
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n.numItems++
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return nil
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}
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prev = n.children[i].set(item, less, hint, depth+1)
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prev = tr.nodeSet(&n.children[i], item, less, hint, depth+1)
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if prev != nil {
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return prev
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}
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if n.children[i].numItems == maxItems {
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right, median := n.children[i].split()
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right, median := tr.nodeSplit(n.children[i])
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copy(n.children[i+1:], n.children[i:])
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copy(n.items[i+1:], n.items[i:])
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n.items[i] = median
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@ -216,6 +248,8 @@ func (tr *BTree) Get(key interface{}) interface{} {
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// GetHint gets a value for key using a path hint
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func (tr *BTree) GetHint(key interface{}, hint *PathHint) interface{} {
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tr.mu.RLock()
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defer tr.mu.RUnlock()
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if tr.root == nil || key == nil {
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return nil
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}
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|
@ -246,10 +280,17 @@ func (tr *BTree) Delete(key interface{}) interface{} {
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// DeleteHint deletes a value for a key using a path hint
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func (tr *BTree) DeleteHint(key interface{}, hint *PathHint) interface{} {
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tr.mu.Lock()
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prev := tr.deleteHint(key, hint)
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tr.mu.Unlock()
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return prev
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}
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func (tr *BTree) deleteHint(key interface{}, hint *PathHint) interface{} {
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if tr.root == nil || key == nil {
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return nil
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}
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prev := tr.root.delete(false, key, tr.less, hint, 0)
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prev := tr.delete(&tr.root, false, key, tr.less, hint, 0)
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if prev == nil {
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return nil
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}
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|
@ -264,9 +305,10 @@ func (tr *BTree) DeleteHint(key interface{}, hint *PathHint) interface{} {
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return prev
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}
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func (n *node) delete(max bool, key interface{},
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func (tr *BTree) delete(cn **node, max bool, key interface{},
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less func(a, b interface{}) bool, hint *PathHint, depth int,
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) interface{} {
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n := tr.cowLoad(cn)
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var i int16
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var found bool
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if max {
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||||
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|
@ -290,74 +332,79 @@ func (n *node) delete(max bool, key interface{},
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if found {
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if max {
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i++
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||||
prev = n.children[i].delete(true, "", less, nil, 0)
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prev = tr.delete(&n.children[i], true, "", less, nil, 0)
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||||
} else {
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prev = n.items[i]
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||||
maxItem := n.children[i].delete(true, "", less, nil, 0)
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maxItem := tr.delete(&n.children[i], true, "", less, nil, 0)
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n.items[i] = maxItem
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}
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} else {
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prev = n.children[i].delete(max, key, less, hint, depth+1)
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prev = tr.delete(&n.children[i], max, key, less, hint, depth+1)
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}
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if prev == nil {
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return nil
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}
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if n.children[i].numItems < minItems {
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if i == n.numItems {
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i--
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if n.children[i].numItems >= minItems {
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return prev
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}
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// merge / rebalance nodes
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if i == n.numItems {
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||||
i--
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||||
}
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n.children[i] = tr.cowLoad(&n.children[i])
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||||
n.children[i+1] = tr.cowLoad(&n.children[i+1])
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if n.children[i].numItems+n.children[i+1].numItems+1 < maxItems {
|
||||
// merge left + item + right
|
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n.children[i].items[n.children[i].numItems] = n.items[i]
|
||||
copy(n.children[i].items[n.children[i].numItems+1:],
|
||||
n.children[i+1].items[:n.children[i+1].numItems])
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if !n.children[0].leaf {
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||||
copy(n.children[i].children[n.children[i].numItems+1:],
|
||||
n.children[i+1].children[:n.children[i+1].numItems+1])
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||||
}
|
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if n.children[i].numItems+n.children[i+1].numItems+1 < maxItems {
|
||||
// merge left + item + right
|
||||
n.children[i].items[n.children[i].numItems] = n.items[i]
|
||||
copy(n.children[i].items[n.children[i].numItems+1:],
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n.children[i+1].items[:n.children[i+1].numItems])
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if !n.children[0].leaf {
|
||||
copy(n.children[i].children[n.children[i].numItems+1:],
|
||||
n.children[i+1].children[:n.children[i+1].numItems+1])
|
||||
}
|
||||
n.children[i].numItems += n.children[i+1].numItems + 1
|
||||
copy(n.items[i:], n.items[i+1:n.numItems])
|
||||
copy(n.children[i+1:], n.children[i+2:n.numItems+1])
|
||||
n.items[n.numItems] = nil
|
||||
n.children[n.numItems+1] = nil
|
||||
n.numItems--
|
||||
} else if n.children[i].numItems > n.children[i+1].numItems {
|
||||
// move left -> right
|
||||
copy(n.children[i+1].items[1:],
|
||||
n.children[i+1].items[:n.children[i+1].numItems])
|
||||
if !n.children[0].leaf {
|
||||
copy(n.children[i+1].children[1:],
|
||||
n.children[i+1].children[:n.children[i+1].numItems+1])
|
||||
}
|
||||
n.children[i+1].items[0] = n.items[i]
|
||||
if !n.children[0].leaf {
|
||||
n.children[i+1].children[0] =
|
||||
n.children[i].children[n.children[i].numItems]
|
||||
}
|
||||
n.children[i+1].numItems++
|
||||
n.items[i] = n.children[i].items[n.children[i].numItems-1]
|
||||
n.children[i].items[n.children[i].numItems-1] = nil
|
||||
if !n.children[0].leaf {
|
||||
n.children[i].children[n.children[i].numItems] = nil
|
||||
}
|
||||
n.children[i].numItems--
|
||||
} else {
|
||||
// move right -> left
|
||||
n.children[i].items[n.children[i].numItems] = n.items[i]
|
||||
if !n.children[0].leaf {
|
||||
n.children[i].children[n.children[i].numItems+1] =
|
||||
n.children[i+1].children[0]
|
||||
}
|
||||
n.children[i].numItems++
|
||||
n.items[i] = n.children[i+1].items[0]
|
||||
copy(n.children[i+1].items[:],
|
||||
n.children[i+1].items[1:n.children[i+1].numItems])
|
||||
if !n.children[0].leaf {
|
||||
copy(n.children[i+1].children[:],
|
||||
n.children[i+1].children[1:n.children[i+1].numItems+1])
|
||||
}
|
||||
n.children[i+1].numItems--
|
||||
n.children[i].numItems += n.children[i+1].numItems + 1
|
||||
copy(n.items[i:], n.items[i+1:n.numItems])
|
||||
copy(n.children[i+1:], n.children[i+2:n.numItems+1])
|
||||
n.items[n.numItems] = nil
|
||||
n.children[n.numItems+1] = nil
|
||||
n.numItems--
|
||||
} else if n.children[i].numItems > n.children[i+1].numItems {
|
||||
// move left -> right
|
||||
copy(n.children[i+1].items[1:],
|
||||
n.children[i+1].items[:n.children[i+1].numItems])
|
||||
if !n.children[0].leaf {
|
||||
copy(n.children[i+1].children[1:],
|
||||
n.children[i+1].children[:n.children[i+1].numItems+1])
|
||||
}
|
||||
n.children[i+1].items[0] = n.items[i]
|
||||
if !n.children[0].leaf {
|
||||
n.children[i+1].children[0] =
|
||||
n.children[i].children[n.children[i].numItems]
|
||||
}
|
||||
n.children[i+1].numItems++
|
||||
n.items[i] = n.children[i].items[n.children[i].numItems-1]
|
||||
n.children[i].items[n.children[i].numItems-1] = nil
|
||||
if !n.children[0].leaf {
|
||||
n.children[i].children[n.children[i].numItems] = nil
|
||||
}
|
||||
n.children[i].numItems--
|
||||
} else {
|
||||
// move right -> left
|
||||
n.children[i].items[n.children[i].numItems] = n.items[i]
|
||||
if !n.children[0].leaf {
|
||||
n.children[i].children[n.children[i].numItems+1] =
|
||||
n.children[i+1].children[0]
|
||||
}
|
||||
n.children[i].numItems++
|
||||
n.items[i] = n.children[i+1].items[0]
|
||||
copy(n.children[i+1].items[:],
|
||||
n.children[i+1].items[1:n.children[i+1].numItems])
|
||||
if !n.children[0].leaf {
|
||||
copy(n.children[i+1].children[:],
|
||||
n.children[i+1].children[1:n.children[i+1].numItems+1])
|
||||
}
|
||||
n.children[i+1].numItems--
|
||||
}
|
||||
return prev
|
||||
}
|
||||
|
|
@ -366,6 +413,8 @@ func (n *node) delete(max bool, key interface{},
|
|||
// Pass nil for pivot to scan all item in ascending order
|
||||
// Return false to stop iterating
|
||||
func (tr *BTree) Ascend(pivot interface{}, iter func(item interface{}) bool) {
|
||||
tr.mu.RLock()
|
||||
defer tr.mu.RUnlock()
|
||||
if tr.root == nil {
|
||||
return
|
||||
}
|
||||
|
|
@ -427,6 +476,8 @@ func (n *node) reverse(iter func(item interface{}) bool) bool {
|
|||
// Pass nil for pivot to scan all item in descending order
|
||||
// Return false to stop iterating
|
||||
func (tr *BTree) Descend(pivot interface{}, iter func(item interface{}) bool) {
|
||||
tr.mu.RLock()
|
||||
defer tr.mu.RUnlock()
|
||||
if tr.root == nil {
|
||||
return
|
||||
}
|
||||
|
|
@ -467,6 +518,12 @@ func (tr *BTree) Load(item interface{}) interface{} {
|
|||
if item == nil {
|
||||
panic("nil item")
|
||||
}
|
||||
tr.mu.Lock()
|
||||
defer tr.mu.Unlock()
|
||||
|
||||
// Load does not need a cowGrid because the Copy operation sets the
|
||||
// lnode to nil.
|
||||
|
||||
if tr.lnode != nil && tr.lnode.numItems < maxItems-2 {
|
||||
if tr.less(tr.lnode.items[tr.lnode.numItems-1], item) {
|
||||
tr.lnode.items[tr.lnode.numItems] = item
|
||||
|
|
@ -475,7 +532,7 @@ func (tr *BTree) Load(item interface{}) interface{} {
|
|||
return nil
|
||||
}
|
||||
}
|
||||
prev := tr.Set(item)
|
||||
prev := tr.setHint(item, nil)
|
||||
if prev != nil {
|
||||
return prev
|
||||
}
|
||||
|
|
@ -493,6 +550,8 @@ func (tr *BTree) Load(item interface{}) interface{} {
|
|||
// Min returns the minimum item in tree.
|
||||
// Returns nil if the tree has no items.
|
||||
func (tr *BTree) Min() interface{} {
|
||||
tr.mu.RLock()
|
||||
defer tr.mu.RUnlock()
|
||||
if tr.root == nil {
|
||||
return nil
|
||||
}
|
||||
|
|
@ -508,6 +567,8 @@ func (tr *BTree) Min() interface{} {
|
|||
// Max returns the maximum item in tree.
|
||||
// Returns nil if the tree has no items.
|
||||
func (tr *BTree) Max() interface{} {
|
||||
tr.mu.RLock()
|
||||
defer tr.mu.RUnlock()
|
||||
if tr.root == nil {
|
||||
return nil
|
||||
}
|
||||
|
|
@ -523,53 +584,65 @@ func (tr *BTree) Max() interface{} {
|
|||
// PopMin removes the minimum item in tree and returns it.
|
||||
// Returns nil if the tree has no items.
|
||||
func (tr *BTree) PopMin() interface{} {
|
||||
tr.mu.Lock()
|
||||
defer tr.mu.Unlock()
|
||||
if tr.root == nil {
|
||||
return nil
|
||||
}
|
||||
tr.lnode = nil
|
||||
n := tr.root
|
||||
n := tr.cowLoad(&tr.root)
|
||||
for {
|
||||
if n.leaf {
|
||||
item := n.items[0]
|
||||
if n.numItems == minItems {
|
||||
return tr.Delete(item)
|
||||
return tr.deleteHint(item, nil)
|
||||
}
|
||||
copy(n.items[:], n.items[1:])
|
||||
n.items[n.numItems-1] = nil
|
||||
n.numItems--
|
||||
tr.length--
|
||||
if tr.length == 0 {
|
||||
tr.root = nil
|
||||
}
|
||||
return item
|
||||
}
|
||||
n = n.children[0]
|
||||
n = tr.cowLoad(&n.children[0])
|
||||
}
|
||||
}
|
||||
|
||||
// PopMax removes the minimum item in tree and returns it.
|
||||
// Returns nil if the tree has no items.
|
||||
func (tr *BTree) PopMax() interface{} {
|
||||
tr.mu.Lock()
|
||||
defer tr.mu.Unlock()
|
||||
if tr.root == nil {
|
||||
return nil
|
||||
}
|
||||
tr.lnode = nil
|
||||
n := tr.root
|
||||
n := tr.cowLoad(&tr.root)
|
||||
for {
|
||||
if n.leaf {
|
||||
item := n.items[n.numItems-1]
|
||||
if n.numItems == minItems {
|
||||
return tr.Delete(item)
|
||||
return tr.deleteHint(item, nil)
|
||||
}
|
||||
n.items[n.numItems-1] = nil
|
||||
n.numItems--
|
||||
tr.length--
|
||||
if tr.length == 0 {
|
||||
tr.root = nil
|
||||
}
|
||||
return item
|
||||
}
|
||||
n = n.children[n.numItems]
|
||||
n = tr.cowLoad(&n.children[n.numItems])
|
||||
}
|
||||
}
|
||||
|
||||
// Height returns the height of the tree.
|
||||
// Returns zero if tree has no items.
|
||||
func (tr *BTree) Height() int {
|
||||
tr.mu.RLock()
|
||||
defer tr.mu.RUnlock()
|
||||
var height int
|
||||
if tr.root != nil {
|
||||
n := tr.root
|
||||
|
|
@ -587,6 +660,8 @@ func (tr *BTree) Height() int {
|
|||
// Walk iterates over all items in tree, in order.
|
||||
// The items param will contain one or more items.
|
||||
func (tr *BTree) Walk(iter func(item []interface{})) {
|
||||
tr.mu.RLock()
|
||||
defer tr.mu.RUnlock()
|
||||
if tr.root != nil {
|
||||
tr.root.walk(iter)
|
||||
}
|
||||
|
|
@ -603,3 +678,16 @@ func (n *node) walk(iter func(item []interface{})) {
|
|||
n.children[n.numItems].walk(iter)
|
||||
}
|
||||
}
|
||||
|
||||
// Copy the tree. This operation is very fast because it only performs a
|
||||
// shadowed copy.
|
||||
func (tr *BTree) Copy() *BTree {
|
||||
tr.mu.Lock()
|
||||
tr.lnode = nil
|
||||
tr.cow = new(cow)
|
||||
tr2 := *tr
|
||||
tr2.mu = new(sync.RWMutex)
|
||||
tr2.cow = new(cow)
|
||||
tr.mu.Unlock()
|
||||
return &tr2
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue