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implement draft/read-marker capability

This commit is contained in:
Shivaram Lingamneni 2022-03-30 15:35:28 -04:00
parent 6bd94391ef
commit 32f7868bfd
11 changed files with 190 additions and 79 deletions

View file

@ -40,9 +40,9 @@ const (
IRCv3TimestampFormat = utils.IRCv3TimestampFormat
// limit the number of device IDs a client can use, as a DoS mitigation
maxDeviceIDsPerClient = 64
// controls how often often we write an autoreplay-missed client's
// deviceid->lastseentime mapping to the database
lastSeenWriteInterval = time.Hour
// maximum total read markers that can be stored
// (writeback of read markers is controlled by lastSeen logic)
maxReadMarkers = 256
)
const (
@ -83,7 +83,7 @@ type Client struct {
languages []string
lastActive time.Time // last time they sent a command that wasn't PONG or similar
lastSeen map[string]time.Time // maps device ID (including "") to time of last received command
lastSeenLastWrite time.Time // last time `lastSeen` was written to the datastore
readMarkers map[string]time.Time // maps casefolded target to time of last read marker
loginThrottle connection_limits.GenericThrottle
nextSessionID int64 // Incremented when a new session is established
nick string
@ -101,6 +101,7 @@ type Client struct {
requireSASL bool
registered bool
registerCmdSent bool // already sent the draft/register command, can't send it again
dirtyTimestamps bool // lastSeen or readMarkers is dirty
registrationTimer *time.Timer
server *Server
skeleton string
@ -745,41 +746,23 @@ func (client *Client) playReattachMessages(session *Session) {
// Touch indicates that we received a line from the client (so the connection is healthy
// at this time, modulo network latency and fakelag).
func (client *Client) Touch(session *Session) {
var markDirty bool
now := time.Now().UTC()
client.stateMutex.Lock()
if client.registered {
client.updateIdleTimer(session, now)
if client.alwaysOn {
client.setLastSeen(now, session.deviceID)
if now.Sub(client.lastSeenLastWrite) > lastSeenWriteInterval {
markDirty = true
client.lastSeenLastWrite = now
}
client.dirtyTimestamps = true
}
}
client.stateMutex.Unlock()
if markDirty {
client.markDirty(IncludeLastSeen)
}
}
func (client *Client) setLastSeen(now time.Time, deviceID string) {
if client.lastSeen == nil {
client.lastSeen = make(map[string]time.Time)
}
client.lastSeen[deviceID] = now
// evict the least-recently-used entry if necessary
if maxDeviceIDsPerClient < len(client.lastSeen) {
var minLastSeen time.Time
var minClientId string
for deviceID, lastSeen := range client.lastSeen {
if minLastSeen.IsZero() || lastSeen.Before(minLastSeen) {
minClientId, minLastSeen = deviceID, lastSeen
}
}
delete(client.lastSeen, minClientId)
}
updateLRUMap(client.lastSeen, deviceID, now, maxDeviceIDsPerClient)
}
func (client *Client) updateIdleTimer(session *Session, now time.Time) {
@ -1191,7 +1174,6 @@ func (client *Client) Quit(message string, session *Session) {
func (client *Client) destroy(session *Session) {
config := client.server.Config()
var sessionsToDestroy []*Session
var saveLastSeen bool
var quitMessage string
client.stateMutex.Lock()
@ -1223,20 +1205,6 @@ func (client *Client) destroy(session *Session) {
}
}
// save last seen if applicable:
if alwaysOn {
if client.accountSettings.AutoreplayMissed {
saveLastSeen = true
} else {
for _, session := range sessionsToDestroy {
if session.deviceID != "" {
saveLastSeen = true
break
}
}
}
}
// should we destroy the whole client this time?
shouldDestroy := !client.destroyed && remainingSessions == 0 && !alwaysOn
// decrement stats on a true destroy, or for the removal of the last connected session
@ -1246,9 +1214,6 @@ func (client *Client) destroy(session *Session) {
// if it's our job to destroy it, don't let anyone else try
client.destroyed = true
}
if saveLastSeen {
client.dirtyBits |= IncludeLastSeen
}
becameAutoAway := false
var awayMessage string
@ -1266,14 +1231,6 @@ func (client *Client) destroy(session *Session) {
client.stateMutex.Unlock()
// XXX there is no particular reason to persist this state here rather than
// any other place: it would be correct to persist it after every `Touch`. However,
// I'm not comfortable introducing that many database writes, and I don't want to
// design a throttle.
if saveLastSeen {
client.wakeWriter()
}
// destroy all applicable sessions:
for _, session := range sessionsToDestroy {
if session.client != client {
@ -1784,18 +1741,13 @@ func (client *Client) handleRegisterTimeout() {
func (client *Client) copyLastSeen() (result map[string]time.Time) {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
result = make(map[string]time.Time, len(client.lastSeen))
for id, lastSeen := range client.lastSeen {
result[id] = lastSeen
}
return
return utils.CopyMap(client.lastSeen)
}
// these are bit flags indicating what part of the client status is "dirty"
// and needs to be read from memory and written to the db
const (
IncludeChannels uint = 1 << iota
IncludeLastSeen
IncludeUserModes
IncludeRealname
)
@ -1853,9 +1805,6 @@ func (client *Client) performWrite(additionalDirtyBits uint) {
}
client.server.accounts.saveChannels(account, channelToModes)
}
if (dirtyBits & IncludeLastSeen) != 0 {
client.server.accounts.saveLastSeen(account, client.copyLastSeen())
}
if (dirtyBits & IncludeUserModes) != 0 {
uModes := make(modes.Modes, 0, len(modes.SupportedUserModes))
for _, m := range modes.SupportedUserModes {